qmk

QMK Firmware
git clone git://git.z3bra.org/qmk.git
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keymap.c (3190B)


      1 #include QMK_KEYBOARD_H
      2 #include "drashna.h"
      3 
      4 extern keymap_config_t keymap_config;
      5 
      6 // Each layer gets a name for readability, which is then used in the keymap matrix below.
      7 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
      8 // Layer names don't all need to be of the same length, obviously, and you can also skip them
      9 // entirely and just use numbers.
     10 
     11 
     12 // Fillers to make layering more clear
     13 #define LMACRO   OSL(_MACROS)
     14 #define DIABLO   TG(_DIABLO)
     15 #define GAMEPAD  TG(_GAMEPAD)
     16 #define MEDIA    TT(_MEDIA)
     17 
     18 
     19 //enum more_custom_keycodes {
     20 //  KC_P00 = NEW_SAFE_RANGE
     21 //};
     22 
     23 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     24 
     25   [_NUMLOCK] = LAYOUT_ortho_5x7(
     26       LMACRO,  DIABLO,  GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
     27       MEDIA,   KC_CALC, XXXXXXX, KC_P7,   KC_P8,   KC_P9,   KC_PAST,
     28       KC_HOME, KC_DEL,  KC_PGUP, KC_P4,   KC_P5,   KC_P6,   KC_PMNS,
     29       KC_END,  KC_UP,   KC_PGDN, KC_P1,   KC_P2,   KC_P3,   KC_PPLS,
     30       KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_PDOT, KC_COLN, KC_PENT
     31   ),
     32 
     33   [_DIABLO] = LAYOUT_ortho_5x7(
     34       KC_ESC,  DIABLO,  KC_V,    KC_D,    XXXXXXX, XXXXXXX, KC_L,
     35       KC_TAB,  KC_S,    KC_F,    KC_I,    KC_M,    KC_T,    KC_J,
     36       KC_Q,    KC_1,    KC_2,    KC_3,    KC_4,    KC_G,    KC_F,
     37       KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z,    KC_DIABLO_CLEAR,
     38       KC_LALT, KC_F4,   KC_F5,   KC_F8,   KC_F9,   KC_F10,  SFT_T(KC_SPACE)
     39   ),
     40 
     41   [_GAMEPAD] = LAYOUT_ortho_5x7(  // Game pad layout designed primarily for Overwatch
     42       LMACRO,  KC_ESC,  GAMEPAD, KC_1,    KC_2,    KC_3,    KC_4,
     43       MEDIA,   KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,
     44       KC_Z,    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
     45       KC_Y,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,
     46       KC_F1,   KC_U,    KC_I,    KC_Y,    KC_V,    KC_SPC,  KC_V
     47   ),
     48 
     49   [_MACROS] = LAYOUT_ortho_5x7(
     50       LMACRO,      KC_OVERWATCH,GAMEPAD,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,
     51       KC_C9,       XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,
     52       KC_SYMM,     KC_TORB,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,
     53       KC_GLHF,     KC_GOODGAME, KC_GGEZ,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,
     54       KC_SALT,     KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM,      XXXXXXX,     KC_PENT
     55   ),
     56 
     57 
     58   [_MEDIA] = LAYOUT_ortho_5x7(
     59       KC_MAKE, KC_RESET,MU_TOG,  AU_ON,   AU_OFF,  CK_TOGG, RGB_SAD,
     60       MEDIA,   EEP_RST,    KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
     61       RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
     62       KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
     63       KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
     64   )
     65 
     66 
     67 };
     68 
     69 
     70 
     71 bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
     72 
     73   //switch (keycode) {
     74   //case KC_P00:
     75   //  if (!record->event.pressed) {
     76   //    tap(KC_KP_0);
     77   //    tap(KC_KP_0);
     78   //  }
     79   //  return false;
     80   //  break;
     81   //}
     82   return true;
     83 }
     84 
     85 
     86 
     87 
     88 void matrix_init_keymap(void) {
     89   #ifndef CONVERT_TO_PROTON_C
     90     setPinOutput(D5);
     91     writePinHigh(D5);
     92 
     93     setPinOutput(B0);
     94     writePinHigh(B0);
     95   #endif
     96 }