qmk

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commit 87cbb1c552934de5573334ff56544137a37fcb2e
parent 9f63cd0d1de5c5ece532bdd343f8cf810ac36432
Author: Fredric Silberberg <fred@silberberg.xyz>
Date:   Wed, 30 Jan 2019 22:27:46 -0800

Generalized nyquist layout for 5x12 boards. Removed duplicate readme.md that was cased the same and caused issues.

Diffstat:
keyboards/nyquist/keymaps/333fred/README.md | 75---------------------------------------------------------------------------
keyboards/nyquist/keymaps/333fred/config.h | 10----------
keyboards/nyquist/keymaps/333fred/keymap.c | 134-------------------------------------------------------------------------------
keyboards/nyquist/keymaps/333fred/rules.mk | 4----
keyboards/sirius/unigo66/readme.md | 18------------------
layouts/community/ortho_5x12/333fred/README.md | 75+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
layouts/community/ortho_5x12/333fred/config.h | 9+++++++++
layouts/community/ortho_5x12/333fred/keymap.c | 129+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
layouts/community/ortho_5x12/333fred/rules.mk | 4++++
9 files changed, 217 insertions(+), 241 deletions(-)

diff --git a/keyboards/nyquist/keymaps/333fred/README.md b/keyboards/nyquist/keymaps/333fred/README.md @@ -1,75 +0,0 @@ -# 333fred's Nyquist Layout - -This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../../layouts/community/ergodox/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work. - -## Layers - -### QWERTY -The shift modifiers on this layer all use OSM to allow for quick single capitalization. LwrVIM acts a combo one-shot toggle and momentary layer toggle. Tap once to make the next key be sent on the Lower. Hold to move to the Lower layer until release. Tap and hold (so press, release, press and hold) to move to the VIM layer until release. Game is a regular toggle layer. - -``` -Qwerty -,-----------------------------------------------------------------------------------. -| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | -|------+------+------+------+------+------+------+------+------+------+------+------| -| Tab | Q | W | E | R | T | Y | U | I | O | P | \ | -|------+------+------+------+------+-------------+------+------+------+------+------| -| Esc | A | S | D | F | G | H | J | K | L | ; | " | -|------+------+------+------+------+------|------+------+------+------+------+------| -| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift| -|------+------+------+------+------+------+------+------+------+------+------+------| -| Ctrl | Alt | F4 | GUI |LwrVIM| Bksp | Spc | Ent | Lock | = | RAlt | Del | -`-----------------------------------------------------------------------------------' -``` - -### Lower -My symbol and numpad layer. APscr is a macro that sends ALT+PRSC, to take a screenshot of the current application. - -``` -Lower -,-----------------------------------------------------------------------------------. -| Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | -|------+------+------+------+------+-------------+------+------+------+------+------| -| | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 | -|------+------+------+------+------+-------------+------+------+------+------+------| -| | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | | -|------+------+------+------+------+------|------+------+------+------+------+------| -| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ | -|------+------+------+------+------+------+------+------+------+------+------+------| -| Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play | -`-----------------------------------------------------------------------------------' -``` - -### VIM Movement -Pressing and holding F moves to this layer, which turns hjkl into vim movement keys. a and d are macros which send WIN+Left and WIN+Right, respectively. Shift and CTRL have been remapped for ease of selecting text. -``` -Vim Movement (Hold down F) -,-----------------------------------------------------------------------------------. -| | | | | | | | | | | | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| | | | | | | | | | | | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| | | | | | | | | | | | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| | | | | LShft| | | | | | | | -`-----------------------------------------------------------------------------------' - ``` - -### Gaming -This layer is designed for playing games. All one-shot modification has been turned off, and the common game controls keys have been moved around for easier access. -``` -Gaming mode (Raise) -,-----------------------------------------------------------------------------------. -| ESC | | | | | | | | | | | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| | | | | | | | | | | | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| CTRL | | | | F | | | | | | | | -|------+------+------+------+------+------+------+------+------+------+------+------| -| Shift| Z | | | | | | | | | | GUI | -|------+------+------+------+------+------+------+------+------+------+------+------| -| Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY| -`-----------------------------------------------------------------------------------' -``` diff --git a/keyboards/nyquist/keymaps/333fred/config.h b/keyboards/nyquist/keymaps/333fred/config.h @@ -1,10 +0,0 @@ -#pragma once - -#include "../../config.h" -#include "333fred_config.h" - -#define USE_SERIAL -#define MASTER_LEFT - -#undef TAPPING_TERM -#define TAPPING_TERM 150 diff --git a/keyboards/nyquist/keymaps/333fred/keymap.c b/keyboards/nyquist/keymaps/333fred/keymap.c @@ -1,134 +0,0 @@ -#include QMK_KEYBOARD_H -#include "333fred.h" - -extern keymap_config_t keymap_config; - -enum custom_macros { - DLEFT, - DRIGHT, - PSCREEN_APP -}; - -// Tap dance for layer transitions -// Fillers to make layering more clear -#define _______ KC_TRNS -#define XXXXXXX KC_NO - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Qwerty - * ,-----------------------------------------------------------------------------------. - * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Esc | A | S | D | F | G | H | J | K | L | ; | " | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift| - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Ctrl | Alt | F4 | GUI |Lwr/VM| Bksp | Spc | Ent | Lock | = | Alt | Del | - * `-----------------------------------------------------------------------------------' - */ -[BASE] = LAYOUT( \ - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \ - KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \ - KC_LCTL, KC_LALT, KC_F4, KC_LGUI, TD(TD_SYM_VIM), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \ -), - -/* Symbols - * ,-----------------------------------------------------------------------------------. - * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play | - * `-----------------------------------------------------------------------------------' - */ -[SYMB] = LAYOUT( \ - KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \ - _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \ - _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \ - M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \ - KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \ -), - -/* Vim Movement (Hold down F) - * ,-----------------------------------------------------------------------------------. - * | | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | LSHFT| | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | | - * `-----------------------------------------------------------------------------------' - */ -[VIM] = LAYOUT( \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ -), - -/* Gaming mode (Raise) - * All one-shot mods are disabled on this layer - * ,-----------------------------------------------------------------------------------. - * | ESC | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | CTRL | | | | F | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Shift| Z | | | | | | | | | | GUI | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY| - * `-----------------------------------------------------------------------------------' - */ -[GAME] = LAYOUT( \ - KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \ - KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \ - KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \ -) -}; - -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { - switch(id) { - case DLEFT: - if (record->event.pressed) { // Windows move desktop left - return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END); - } - break; - case DRIGHT: - if (record->event.pressed) { // Windows move desktop right - return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END); - } - break; - case PSCREEN_APP: - if (record->event.pressed) { - return MACRO(D(LALT), T(PSCR), U(LALT), END); - } - break; - } - return MACRO_NONE; -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - tap_dance_process_record(keycode); - return true; -} diff --git a/keyboards/nyquist/keymaps/333fred/rules.mk b/keyboards/nyquist/keymaps/333fred/rules.mk @@ -1,4 +0,0 @@ -KEY_LOCK_ENABLE = yes -NKRO_ENABLE = yes -CONSOLE_ENABLE = no -TAP_DANCE_ENABLE = yes diff --git a/keyboards/sirius/unigo66/readme.md b/keyboards/sirius/unigo66/readme.md @@ -1,17 +0,0 @@ -# UniGo66 - -![UniGo66](https://i.imgur.com/ZKlcncg.png) - -The UniGo66 is an ergonomic wireless keyboard designed by Sirius and manufactured by ALF Studios. - -Join ALF Studios on [Discord](https://discord.gg/GJ8bdM) - -Make example: - - make sirius/unigo66:default - -See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). - -To get the U2U into DFU flashing mode, insert the U2U into the computer and press the button in the red circle shown below - -![U2U](https://i.imgur.com/WKwgDjZ.png)- \ No newline at end of file diff --git a/layouts/community/ortho_5x12/333fred/README.md b/layouts/community/ortho_5x12/333fred/README.md @@ -0,0 +1,75 @@ +# 333fred's 5x12 Layout + +This 5x12 layout is based on my Ergodox Infinity Layout, which is [here](../../ergodox/333fred/README.md). It doesn't have all of my VS extensions. + +## Layers + +### QWERTY +The shift modifiers on this layer all use OSM to allow for quick single capitalization. LwrVIM acts a combo one-shot toggle and momentary layer toggle. Tap once to make the next key be sent on the Lower. Hold to move to the Lower layer until release. Tap and hold (so press, release, press and hold) to move to the VIM layer until release. Game is a regular toggle layer. + +``` +Qwerty +,-----------------------------------------------------------------------------------. +| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Tab | Q | W | E | R | T | Y | U | I | O | P | \ | +|------+------+------+------+------+-------------+------+------+------+------+------| +| Esc | A | S | D | F | G | H | J | K | L | ; | " | +|------+------+------+------+------+------|------+------+------+------+------+------| +| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift| +|------+------+------+------+------+------+------+------+------+------+------+------| +| Ctrl | Alt | F4 | GUI | Bksp |LwrVIM| Spc | Ent | Lock | = | RAlt | Del | +`-----------------------------------------------------------------------------------' +``` + +### Lower +My symbol and numpad layer. APscr is a macro that sends ALT+PRSC, to take a screenshot of the current application. + +``` +Lower +,-----------------------------------------------------------------------------------. +| Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | +|------+------+------+------+------+-------------+------+------+------+------+------| +| | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 | +|------+------+------+------+------+-------------+------+------+------+------+------| +| | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | | +|------+------+------+------+------+------|------+------+------+------+------+------| +| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play | +`-----------------------------------------------------------------------------------' +``` + +### VIM Movement +Pressing and holding F moves to this layer, which turns hjkl into vim movement keys. a and d are macros which send WIN+Left and WIN+Right, respectively. Shift and CTRL have been remapped for ease of selecting text. +``` +Vim Movement (Hold down F) +,-----------------------------------------------------------------------------------. +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | LShft| | | | | | | | +`-----------------------------------------------------------------------------------' + ``` + +### Gaming +This layer is designed for playing games. All one-shot modification has been turned off, and the common game controls keys have been moved around for easier access. +``` +Gaming mode (Raise) +,-----------------------------------------------------------------------------------. +| ESC | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| CTRL | | | | | | | | | | | | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Shift| Z | | | | | | | | | | GUI | +|------+------+------+------+------+------+------+------+------+------+------+------| +| Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY| +`-----------------------------------------------------------------------------------' +``` diff --git a/layouts/community/ortho_5x12/333fred/config.h b/layouts/community/ortho_5x12/333fred/config.h @@ -0,0 +1,9 @@ +#pragma once + +#include "333fred_config.h" + +#define USE_SERIAL +#define MASTER_LEFT + +#undef TAPPING_TERM +#define TAPPING_TERM 150 diff --git a/layouts/community/ortho_5x12/333fred/keymap.c b/layouts/community/ortho_5x12/333fred/keymap.c @@ -0,0 +1,129 @@ +#include QMK_KEYBOARD_H +#include "333fred.h" + +extern keymap_config_t keymap_config; + +enum custom_macros { + DLEFT, + DRIGHT, + PSCREEN_APP +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | S | D | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | Alt | F4 | GUI | Bksp |Lwr/VM| Spc | Ent | Lock | = | Alt | Del | + * `-----------------------------------------------------------------------------------' + */ +[BASE] = LAYOUT_ortho_5x12( \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \ + KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \ + KC_LCTL, KC_LALT, KC_F4, KC_LGUI, KC_BSPC, TD(TD_SYM_VIM), KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \ +), + +/* Symbols + * ,-----------------------------------------------------------------------------------. + * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play | + * `-----------------------------------------------------------------------------------' + */ +[SYMB] = LAYOUT_ortho_5x12( \ + KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \ + _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \ + _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \ + M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \ + KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \ +), + +/* Vim Movement (Hold down F) + * ,-----------------------------------------------------------------------------------. + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | LSHFT| | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[VIM] = LAYOUT_ortho_5x12( \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ +), + +/* Gaming mode (Raise) + * All one-shot mods are disabled on this layer + * ,-----------------------------------------------------------------------------------. + * | ESC | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | CTRL | | | | F | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| Z | | | | | | | | | | GUI | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY| + * `-----------------------------------------------------------------------------------' + */ +[GAME] = LAYOUT_ortho_5x12( \ + KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \ + KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \ + KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \ +) +}; + +void persistent_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + switch(id) { + case DLEFT: + if (record->event.pressed) { // Windows move desktop left + return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END); + } + break; + case DRIGHT: + if (record->event.pressed) { // Windows move desktop right + return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END); + } + break; + case PSCREEN_APP: + if (record->event.pressed) { + return MACRO(D(LALT), T(PSCR), U(LALT), END); + } + break; + } + return MACRO_NONE; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + tap_dance_process_record(keycode); + return true; +} diff --git a/layouts/community/ortho_5x12/333fred/rules.mk b/layouts/community/ortho_5x12/333fred/rules.mk @@ -0,0 +1,4 @@ +KEY_LOCK_ENABLE = yes +NKRO_ENABLE = yes +CONSOLE_ENABLE = no +TAP_DANCE_ENABLE = yes