qmk

Unnamed repository; edit this file 'description' to name the repository.
git clone git://git.z3bra.org/qmk.git
Log | Files | Refs | Submodules | LICENSE

commit 639585314863912480c9967fc38bb2d9418a34ab
parent 1586548b4f45f76d9cd05be4ee9588b3d4b3860e
Author: Drashna Jaelre <drashna@live.com>
Date:   Thu, 20 Dec 2018 08:58:12 -0800

Docs:  Add additional clarification to Leader Key documention (#4660)

* Add clarification for Leader Timeout

* Add additional documentatin to config_options.md

* Add leader_start() and leader_end() documentation

* Add Examples

* Clarify timout

* Remove customization

* Improve docs based on feedback

* Better clarification of features

* Fix example

* Spelling/grammar issue

* Spelling and clarification

Diffstat:
docs/config_options.md | 1+
docs/feature_leader_key.md | 82++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------
2 files changed, 76 insertions(+), 7 deletions(-)

diff --git a/docs/config_options.md b/docs/config_options.md @@ -143,6 +143,7 @@ If you define these options you will enable the associated feature, which may in * Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle) * `#define LEADER_TIMEOUT 300` * how long before the leader key times out + * If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. * `#define LEADER_PER_KEY_TIMING` * sets the timer for leader key chords to run on each key press rather than overall * `#define ONESHOT_TIMEOUT 300` diff --git a/docs/feature_leader_key.md b/docs/feature_leader_key.md @@ -5,10 +5,11 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to That's what `KC_LEAD` does. Here's an example: 1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else. -2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course. -3. Within your `matrix_scan_user` function, do something like this: +2. Include the line `#define LEADER_TIMEOUT 300` in your `config.h`. This sets the timeout for the `KC_LEAD` key. Specifically, when you press the `KC_LEAD` key, you only have a certain amount of time to complete the Leader Key sequence. The `300` here sets that to 300ms, and you can increase this value to give you more time to hit the sequence. But any keys pressed during this timeout are intercepted and not sent, so you may want to keep this value low. . + * By default, this timeout is how long after pressing `KC_LEAD` to complete your entire sequence. This may be very low for some people. So you may want to increase this timeout. Optionally, you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped. This allows you to maintain a low value here, but still be able to use the longer sequences. To enable this option, add `#define LEADER_PER_KEY_TIMING` to your `config.h`. +3. Within your `matrix_scan_user` function, add something like this: -``` +```c LEADER_EXTERNS(); void matrix_scan_user(void) { @@ -44,7 +45,7 @@ Each of these accepts one or more keycodes as arguments. This is an important po To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`: -``` +```make LEADER_ENABLE = yes ``` @@ -53,20 +54,87 @@ LEADER_ENABLE = yes Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200wpm typing skills, we can enable per key timing to ensure that each key pressed provides us with more time to finish our stroke. This is incredibly helpful with leader key emulation of tap dance (read: multiple taps of the same key like C, C, C). In order to enable this, place this in your `config.h`: -``` +```c #define LEADER_PER_KEY_TIMING ``` After this, it's recommended that you lower your `LEADER_TIMEOUT` to something less that 300ms. -``` +```c #define LEADER_TIMEOUT 250 ``` Now, something like this won't seem impossible to do without a 1000MS leader key timeout: -``` +```c SEQ_THREE_KEYS(KC_C, KC_C, KC_C) { SEND_STRING("Per key timing is great!!!"); } ``` + +## Customization + +The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`. + +The `leader_start()` function is called when you tap the `KC_LEAD` key, and the `leader_end()` function is called when either the leader sequence is completed, or the leader timeout is hit. + +You can add these functions to your code (`keymap.c` usually) to add feedback to the Leader sequences (such as beeping or playing music). + +```c +void leader_start(void) { + // sequence started +} + +void leader_end(void) { + // sequence ended (no success/failuer detection) +} +``` + +### Example + +This example will play the Mario "One Up" sound when you hit `KC_LEAD` to start the Leader Sequence, and will play "All Star" if it completes successfully or "Rick Roll" you if it fails. + +```c +bool did_leader_succeed; +#ifdef AUDIO_ENABLE +float leader_start[][2] = SONG(ONE_UP_SOUND ); +float leader_succeed[][2] = SONG(ALL_STAR); +float leader_fail[][2] = SONG(RICK_ROLL); +#endif +LEADER_EXTERNS(); + +void matrix_scan_user(void) { + LEADER_DICTIONARY() { + did_leader_succeed = leading = false; + + SEQ_ONE_KEY(KC_E) { + // Anything you can do in a macro. + SEND_STRING(SS_LCTRL(SS_LSFT("t"))); + did_leader_succeed = true; + } else + SEQ_TWO_KEYS(KC_E, KC_D) { + SEND_STRING(SS_LGUI("r")"cmd"SS_TAP(KC_ENTER)SS_LCTRL("c")); + did_leader_succeed = true; + } + leader_end(); + } +} + +void leader_start(void) { +#ifdef AUDIO_ENABLE + PLAY_SONG(leader_start); +#endif +} + +void leader_end(void) { + if (did_leader_succeed) { +#ifdef AUDIO_ENABLE + PLAY_SONG(leader_succeed); +#endif + } else { +#ifdef AUDIO_ENABLE + PLAY_SONG(leader_fail); +#endif + } +} +```