qmk

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commit 370fdb89c2b63dafcbbe7deae40189dad26a820f
parent f86c0c2643a665dd09bc7a9a2beaaf37f97b9b61
Author: Brian Mock <brian@mockbrian.com>
Date:   Sat,  6 Oct 2018 20:55:48 -0700

Keymap: Adds TheVan RoadKit Gamepad Layout (#4090)

* adds prototype firmware for wavebeem-gamepad

* adds installer script

* updates readme

* updates title

* adds prototype firmware for wavebeem-gamepad

* adds installer script

* updates readme

* updates title

* removes unused code

* removes more code

* simplify code

Diffstat:
keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c | 10++++++++++
keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md | 35+++++++++++++++++++++++++++++++++++
keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk | 17+++++++++++++++++
3 files changed, 62 insertions(+), 0 deletions(-)

diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c @@ -0,0 +1,10 @@ +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_ortho_4x4( + KC_TAB, KC_Q, KC_W, KC_E, + KC_ESC, KC_A, KC_S, KC_D, + KC_LSFT, KC_Z, KC_X, KC_C, + KC_F, KC_LALT, KC_LCTL, KC_SPC + ), +}; diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md @@ -0,0 +1,35 @@ +![Keymap Diagram](https://i.imgur.com/hRjbhEn.png) + +# Gamepad Layout by @wavebeem + +The concept behind this layout is the left side of a computer keyboard, +optimized with essential keys for playing FPS games. It was designed for TheVan +RoadKit, but it should work for any 4x4 ortholinear keyboard. + +I play with my pinky on `Shift`, thumb on `Space`, and the rest of my fingers on +`W A S D`. I use my thumb for `Control`, `X`, and sometimes `C`. I usually use +`Z` with my ring finger. It also helps to angle my fingers more perpendicular to +the board in order to allow my thumb to more easily access the `Z X C` row. + +The number keys `1 2 3` are missing for weapon switching, but you can usually +switch with the mouse wheel or rebind those to `Z X C` or something else. + +The key `R` for reloading is missing, but I prefer to use my extra mouse buttons +for that. + +I don't really use `Alt` for games, but I kept it around for `Alt-Tab` in +Windows. + +# Keymap Text Diagram + +``` ++-------+-------+-------+-------+ +| Tab | Q | W | E | ++-------+-------+-------+-------+ +| Esc | A | S | D | ++-------+-------+-------+-------+ +| Shift | Z | X | C | ++-------+-------+-------+-------+ +| F | Alt | Ctrl | Space | ++-------+-------+-------+-------+ +``` diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk @@ -0,0 +1,17 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend