qmk

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commit 2a8fd5823244eb1c7e8906b4118f01d2078c4e28
parent 2ce3c5548ae7329a80d4db73a5ce3e7f092332f3
Author: marksard <38324387+marksard@users.noreply.github.com>
Date:   Mon, 20 May 2019 02:00:53 +0900

[Keymap] Add keymap nomu30 likejijs (#5917)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add like_jis keymap for nomu30

Diffstat:
keyboards/nomu30/keymaps/like_jis/config.h | 66++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
keyboards/nomu30/keymaps/like_jis/keymap.c | 159+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
keyboards/nomu30/keymaps/like_jis/readme.md | 64++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
keyboards/nomu30/keymaps/like_jis/rules.mk | 26++++++++++++++++++++++++++
4 files changed, 315 insertions(+), 0 deletions(-)

diff --git a/keyboards/nomu30/keymaps/like_jis/config.h b/keyboards/nomu30/keymaps/like_jis/config.h @@ -0,0 +1,66 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +// place overrides here +#define TAPPING_TERM 200 +#define IGNORE_MOD_TAP_INTERRUPT + +#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term +#define TAPPING_TERM_PER_KEY + +#ifdef MOUSEKEY_ENABLE + #undef MOUSEKEY_INTERVAL + #define MOUSEKEY_INTERVAL 1 + + #undef MOUSEKEY_TIME_TO_MAX + #define MOUSEKEY_TIME_TO_MAX 150 + + #undef MOUSEKEY_MAX_SPEED + #define MOUSEKEY_MAX_SPEED 3 + + #undef MOUSEKEY_MOVE_DELTA + #define MOUSEKEY_MOVE_DELTA 4 + + #undef MOUSEKEY_DELAY + #define MOUSEKEY_DELAY 0 +#endif + +// Selection of RGBLIGHT MODE to use. +#if defined(LED_ANIMATIONS) + //#define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL + //#define RGBLIGHT_EFFECT_SNAKE + #define RGBLIGHT_EFFECT_KNIGHT + //#define RGBLIGHT_EFFECT_CHRISTMAS + #define RGBLIGHT_EFFECT_STATIC_GRADIENT + //#define RGBLIGHT_EFFECT_RGB_TEST + //#define RGBLIGHT_EFFECT_ALTERNATING +#endif + +// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes +#ifdef RGBLIGHT_ENABLE + #define RGB_DI_PIN B5 + #define RGBLIGHT_TIMER + + #define RGBLED_NUM 6 +#endif diff --git a/keyboards/nomu30/keymaps/like_jis/keymap.c b/keyboards/nomu30/keymaps/like_jis/keymap.c @@ -0,0 +1,159 @@ +#include QMK_KEYBOARD_H +#include "keymap_jp.h" + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _BASE = 0, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + RGBRST = SAFE_RANGE, + LOWER, + RAISE, + KANJI, +}; + +// enum tapdances{ +// TD_CODO = 0, +// TD_SLRO, +// }; + +// Layer Mode aliases +#define KC_MLAD MO(_ADJUST) + +// Base layer mod tap +#define KC_CMSF LSFT_T(KC_COMM) +#define KC_DTCT LCTL_T(KC_DOT) +#define KC_Z_AL LALT_T(KC_Z) +#define KC_X_GU LGUI_T(KC_X) +#define KC_ENSF LSFT_T(KC_ENT) + +// Lower layer mod tap +#define KC_BSSF LSFT_T(KC_BSLS) +#define KC_11AL LALT_T(KC_F11) + +// Layer tap +#define KC_BSLO LT(_LOWER, KC_BSPC) +#define KC_SPRA LT(_RAISE, KC_SPC) + +// Tap dance +// #define KC_CODO TD(TD_CODO) +// #define KC_SLRO TD(TD_SLRO) + +// qk_tap_dance_action_t tap_dance_actions[] = { +// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT), +// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO), +// }; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_LOWER] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_RAISE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______ + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_ADJUST] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ) +}; + +uint16_t get_tapping_term(uint16_t keycode) { + switch (keycode) { + case KC_BSLO: + return TAPPING_LAYER_TERM; + case KC_SPRA: + return TAPPING_LAYER_TERM; + default: + return TAPPING_TERM; + } +} + +int RGB_current_mode; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + bool result = false; + switch (keycode) { + case KANJI: + if (record->event.pressed) { + if (keymap_config.swap_lalt_lgui == false) { + register_code(KC_LANG2); + } else { + SEND_STRING(SS_LALT("`")); + } + } else { + unregister_code(KC_LANG2); + } + break; + #ifdef RGBLIGHT_ENABLE + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGB_MOD: + if (record->event.pressed) { + rgblight_mode(RGB_current_mode); + rgblight_step(); + RGB_current_mode = rgblight_config.mode; + } + break; + case RGBRST: + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + break; + #endif + default: + result = true; + break; + } + + return result; +} + +void keyboard_post_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif +} diff --git a/keyboards/nomu30/keymaps/like_jis/readme.md b/keyboards/nomu30/keymaps/like_jis/readme.md @@ -0,0 +1,64 @@ +# The LikeJIS is Japanese Keyboard like keymap + +A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option. + +## Keymap Description + +- KC_CMSF ...... , key is one tap, Shift key is long push. +- KC_DTCT ...... . key is one tap, Ctrl key is long tap. +- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap. +- KC_Z_AL ...... Z key is one tap, Alt key is long tap. +- KC_X_GU ...... X key is one tap, GUI key is long tap. +- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push. +- KC_SPRA ...... Space key is one tap, Move to Raise layer with. +- AG_NORM ...... If you use Mac set to mode. +- AG_SWAP ...... If you use Win set to mode. +- KANJI ...... Japanese IME toggle key. + +## How to move to Ajdust Layer + +At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state. + +```c + + [_BASE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_LOWER] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_RAISE] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______ + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ), + + [_ADJUST] = LAYOUT( + //,-----------------------------------------------------------------------------------------------------------------------. + RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, + //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| + _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX + //`---------+---------+---------+---------+---------+---------+---------+---------+---------' + ) + +``` diff --git a/keyboards/nomu30/keymaps/like_jis/rules.mk b/keyboards/nomu30/keymaps/like_jis/rules.mk @@ -0,0 +1,26 @@ + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +TAP_DANCE_ENABLE = no + +# If your custom treadstone32 pcb, you can rewrite to yes. +RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.) +LED_ANIMATIONS = yes # LED animations + +# Other selectable option +IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone) + +ifeq ($(strip $(LED_ANIMATIONS)), yes) + # OPT_DEFS += -DRGBLIGHT_ANIMATIONS + OPT_DEFS += -DLED_ANIMATIONS +endif + +ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes) + OPT_DEFS += -DIOS_DEVICE_ENABLE +endif + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend