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commit 21bc230dfdc29a03d6cf08b9c0ac438eadd3bf42
parent 42c9fd262585c9ba46a726604d60eb6c42b3cda7
Author: Ian O'Dea <ianodea@gmail.com>
Date:   Thu,  6 Dec 2018 10:58:58 -0600

Vertical animation support for arm_atsam led_matrix (#4538)

* Add initial support for vertically-oriented animations

* DRY up vertical animation support

* Fix animation code for arm_atsam led_matrix to work in all directions

* Adjust py calculation to base off bottom rather than top

Diffstat:
tmk_core/protocol/arm_atsam/led_matrix.c | 73++++++++++++++++++++++++++++++++++++++++++-------------------------------
tmk_core/protocol/arm_atsam/led_matrix.h | 1+
2 files changed, 43 insertions(+), 31 deletions(-)

diff --git a/tmk_core/protocol/arm_atsam/led_matrix.c b/tmk_core/protocol/arm_atsam/led_matrix.c @@ -226,7 +226,7 @@ void disp_pixel_setup(void) while (cur < lede) { cur->px = (cur->x - disp.left) / disp.width * 100; - cur->py = (cur->y - disp.top) / disp.height * 100; + cur->py = (cur->y - disp.bottom) / disp.height * 100; *cur->rgb.r = 0; *cur->rgb.g = 0; *cur->rgb.b = 0; @@ -244,6 +244,7 @@ void led_matrix_prepare(void) uint8_t led_enabled; float led_animation_speed; uint8_t led_animation_direction; +uint8_t led_animation_orientation; uint8_t led_animation_breathing; uint8_t led_animation_breathe_cur; uint8_t breathe_step; @@ -263,7 +264,7 @@ void led_matrix_run(void) float ro; float go; float bo; - float px; + float po; uint8_t led_this_run = 0; led_setup_t *f = (led_setup_t*)led_setups[led_animation_id]; @@ -325,59 +326,68 @@ void led_matrix_run(void) //Act on LED for (fcur = 0; fcur < fmax; fcur++) { - px = led_cur->px; - float pxmod; - pxmod = (float)(disp.frame % (uint32_t)(1000.0f / led_animation_speed)) / 10.0f * led_animation_speed; + + if (led_animation_orientation) + { + po = led_cur->py; + } + else + { + po = led_cur->px; + } + + float pomod; + pomod = (float)(disp.frame % (uint32_t)(1000.0f / led_animation_speed)) / 10.0f * led_animation_speed; //Add in any moving effects if ((!led_animation_direction && f[fcur].ef & EF_SCR_R) || (led_animation_direction && (f[fcur].ef & EF_SCR_L))) { - pxmod *= 100.0f; - pxmod = (uint32_t)pxmod % 10000; - pxmod /= 100.0f; + pomod *= 100.0f; + pomod = (uint32_t)pomod % 10000; + pomod /= 100.0f; - px -= pxmod; + po -= pomod; - if (px > 100) px -= 100; - else if (px < 0) px += 100; + if (po > 100) po -= 100; + else if (po < 0) po += 100; } else if ((!led_animation_direction && f[fcur].ef & EF_SCR_L) || (led_animation_direction && (f[fcur].ef & EF_SCR_R))) { - pxmod *= 100.0f; - pxmod = (uint32_t)pxmod % 10000; - pxmod /= 100.0f; - px += pxmod; + pomod *= 100.0f; + pomod = (uint32_t)pomod % 10000; + pomod /= 100.0f; + po += pomod; - if (px > 100) px -= 100; - else if (px < 0) px += 100; + if (po > 100) po -= 100; + else if (po < 0) po += 100; } - //Check if LED's px is in current frame - if (px < f[fcur].hs) continue; - if (px > f[fcur].he) continue; + //Check if LED's po is in current frame + if (po < f[fcur].hs) continue; + if (po > f[fcur].he) continue; //note: < 0 or > 100 continue - //Calculate the px within the start-stop percentage for color blending - px = (px - f[fcur].hs) / (f[fcur].he - f[fcur].hs); + //Calculate the po within the start-stop percentage for color blending + po = (po - f[fcur].hs) / (f[fcur].he - f[fcur].hs); //Add in any color effects if (f[fcur].ef & EF_OVER) { - ro = (px * (f[fcur].re - f[fcur].rs)) + f[fcur].rs;// + 0.5; - go = (px * (f[fcur].ge - f[fcur].gs)) + f[fcur].gs;// + 0.5; - bo = (px * (f[fcur].be - f[fcur].bs)) + f[fcur].bs;// + 0.5; + ro = (po * (f[fcur].re - f[fcur].rs)) + f[fcur].rs;// + 0.5; + go = (po * (f[fcur].ge - f[fcur].gs)) + f[fcur].gs;// + 0.5; + bo = (po * (f[fcur].be - f[fcur].bs)) + f[fcur].bs;// + 0.5; } else if (f[fcur].ef & EF_SUBTRACT) { - ro -= (px * (f[fcur].re - f[fcur].rs)) + f[fcur].rs;// + 0.5; - go -= (px * (f[fcur].ge - f[fcur].gs)) + f[fcur].gs;// + 0.5; - bo -= (px * (f[fcur].be - f[fcur].bs)) + f[fcur].bs;// + 0.5; + ro -= (po * (f[fcur].re - f[fcur].rs)) + f[fcur].rs;// + 0.5; + go -= (po * (f[fcur].ge - f[fcur].gs)) + f[fcur].gs;// + 0.5; + bo -= (po * (f[fcur].be - f[fcur].bs)) + f[fcur].bs;// + 0.5; } else { - ro += (px * (f[fcur].re - f[fcur].rs)) + f[fcur].rs;// + 0.5; - go += (px * (f[fcur].ge - f[fcur].gs)) + f[fcur].gs;// + 0.5; - bo += (px * (f[fcur].be - f[fcur].bs)) + f[fcur].bs;// + 0.5; + ro += (po * (f[fcur].re - f[fcur].rs)) + f[fcur].rs;// + 0.5; + go += (po * (f[fcur].ge - f[fcur].gs)) + f[fcur].gs;// + 0.5; + bo += (po * (f[fcur].be - f[fcur].bs)) + f[fcur].bs;// + 0.5; } } } @@ -451,6 +461,7 @@ uint8_t led_matrix_init(void) led_lighting_mode = LED_MODE_NORMAL; led_animation_speed = 4.0f; led_animation_direction = 0; + led_animation_orientation = 0; led_animation_breathing = 0; led_animation_breathe_cur = BREATHE_MIN_STEP; breathe_step = 1; diff --git a/tmk_core/protocol/arm_atsam/led_matrix.h b/tmk_core/protocol/arm_atsam/led_matrix.h @@ -125,6 +125,7 @@ extern uint8_t led_enabled; extern float led_animation_speed; extern uint8_t led_lighting_mode; extern uint8_t led_animation_direction; +extern uint8_t led_animation_orientation; extern uint8_t led_animation_breathing; extern uint8_t led_animation_breathe_cur; extern uint8_t breathe_dir;